Ciudad Antigua: from remote sensing to virtual interactive experience of a pre-Hispanic settlement in Colombia
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This study addresses the first photogrammetry reconstruction of Ciudad Antigua (CA), a pre-Hispanic archaeological site in Sierra Nevada de Santa Marta (SNSM), which is located in northern Colombia. The construction characteristics and symbolic relevance of places such as Ciudad Antigua, constitute a major part of the cultural heritage of Colombia. However, the remote location and limited public knowledge of the place have proven to be a disadvantage for the protection and conservation of this site. With this virtual representation project, we seek to fulfill three objectives: (1) Establish a strategy to preserve at-risk, remote archaeological sites through digital artifacts; (2) Use computational processes to go beyond representation and further analyze spatial components of the site; and (3) Spark and strengthen community interest in the history, architecture, design, and archaeology of SNSM. This study applies visualization and computation techniques to remote vestiges of cultural value, and demonstrates how these techniques can contribute to the social appropriation and protection of these ancient settlements. We created a functional prototype that could make the results of this research more readily available to the general public.
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This work is licensed under a Creative Commons Attribution 4.0 International License.
(c) Andres Burbano, Eduardo Mazuera, Zachary Meyer, Esteban Garcia Bravo, 2021
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Andres E Burbano, University of los Andes
Associate Professor in the Department of Design at Universidad de los Andes, in Bogota, Colombia. Burbano holds a PhD in Media Arts and Technology from the University of California, Santa Barbara, and is visiting professor at the Danube University in Krems, Austria and at the Potsdam University of Applied Sciences, Germany. "Burbano, originally from Colombia, explores the interactions of science, art and technology in various capacities: as a researcher, as an individual artist and in collaborations with other artists and designers. Burbano's work ranges from documentary video (in both science and art), sound and telecommunication art to the exploration of algorithmic cinematic narratives. The broad spectrum of his work illustrates the importance, indeed the prevalence, of interdisciplinary collaborative work in the field of digital art."
Eduardo Mazuera, University of los Andes
Associate professor at the Department of Architecture, Universidad de los Andes, Colombia. Architect (2000), Anthropologist (2002), Master in History (2015), Universidad de los Andes; Master in Architectural Restoration (2003), Universidad de Alcalá de Henares, Spain; Postgraduate Degree in Museum Exhibitions (2003), Universidad Politécnica de Cataluña, Spain. Experience in construction projects, renovations and restorations. Assessment for the Direction of Cultural Heritage, Colombian Ministry of Culture (2004-2006, 2010-2011). Editor of Dearq Journal of Architecture (2011-2016). Member of the Colombian National Council on Cultural Heritage (2014-2016). Instructor for IFR (Institute of Field Research) course, at the Ciudad Perdida Archaeological Park (2016-2017). Member of the conservation team of Ciudad Perdida Archaeological Park. Member of ICOMOS (International Council on Monuments and Sites) – Colombia. Member of the research group Las Formas de la Producción en Arquitectura, Universidad de los Andes. On-going research about pre-Hispanic architecture and the relation between these ancient settlements and the landscape of Sierra Nevada de Santa Marta, Colombia.
Zachary B.S. Meyer, Purdue University
Graduate Student and Graduate Teaching Assistant in the Department of Computer Graphics at Purdue University, USA. His research is primarily focused on the body language of virtual characters. He earned a B.S. in Animation from Purdue University in 2018 and is currently working towards an M.S. in Animation, also from Purdue.
Esteban Garcia Bravo, Purdue University
Associate Professor in the Department of Computer Graphics Technology at Purdue University, USA. He explores computational arts as a researcher, a practitioner and as an educator. He earned his MFA from Purdue University in 2008, and a Ph.D. in Technology, also from Purdue, in 2013. His research has been featured in the annual meetings of international organizations such as SIGGRAPH and ISEA, as well as in the publication, Leonardo Journal of Art, Sciences and Technology. His artwork has been displayed internationally in media art festivals, exhibits and artist-in-residence programs.
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