South Korean videogame narratives: exploring historical trauma through interactive memory

Main Article Content

Álvaro Trigo Maldonado

In contemporary times, video games have evolved from mere entertainment to forms of artistic expression, prompting increased academic scrutiny of their narratives and cultural significance. South Korea has emerged as a global hub for competitive e-sports, particularly within its vibrant Internet Café (PC Bang) culture; yet, the recognition of its video game industry’s significance, especially in the mobile sector, has only recently come to light.


This research explores the interplay of hegemony and memory in East Asian video games. It examines how the dominance of the United States and Japan shapes the narratives and tropes found in triple-A titles. Additionally, it investigates how the economic rise of countries like South Korea empowers them to challenge prevailing discourses, especially regarding historical events such as the Japanese Colonial Rule.


It analyses contemporary Korean independent video games that engage with painful national memories, examining how these games convey historical narratives and their significance in shaping collective memory. Additionally, the study explores the potential impact of these narratives on users, offering insights into the evolving landscape of video games as potential carriers of historical memory.

Keywords
South Korean videogames, Korean history, Videogames and memory, Historical trauma, Interactive history,

Article Details

How to Cite
Trigo Maldonado, Álvaro. “South Korean videogame narratives: exploring historical trauma through interactive memory”. Artnodes, no. 35, pp. 1-10, doi:10.7238/artnodes.35.423991.
Author Biography

Álvaro Trigo Maldonado, University of Salamanca

Assistant Professor of Korean Studies at the Department of Modern Philology at the University of Salamanca. After graduating in Philology, he completed a master’s degree in East Asian Studies at the same institution and in 2015 he graduated from the master’s degree in Korean history and culture at the Academy of Korean Studies (Seongnam). He obtained his PhD from the University of Salamanca with a thesis on modern Korean literature. In 2017, he won the award for new translators convened by the Literary Translation Institute of Korea (LTI) after spending two years at said institution specializing in Korean-Spanish literary translation. Since then, he has translated novels by authors such as Kim Kyeong-uk, Chang Kang-myoung, O Jeonghui, Kim Aeran and Kim Hoon, among others. In 2024 he was awarded the Daesan Literary Prize for his Spanish translation of Chung Bora’s Cursed Bunny. His main research interests lie in Korean literature and history, as well as their intersections with contemporary culture.

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Videogames analyzed:

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Cosdots (2021). Unfolded Camelia Tales. [Release date: 24 March 2021].

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