Knowledge Cultures in New Media Art
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New Media Art reflects the dramatic creative and cultural shifts in science and technology of the past century. With these shifts, the multitude of forms of art-making have expanded to include a wide range of ideas and techniques. Following several decades of new contributions, this plurality of expression has resisted monolithic or curatorial approaches to organization along the lines of media.
This paper defines knowledge cultures as flexible, overlapping, non-exclusive, ideological sub-groups and seeks to identify such groups within the practice and theory of New Media Art. While practising groups may be associated with specific media such as games, 3D printing, or artificial intelligence, we seek to identify knowledge groups by their explicit, hidden or shared ideological principles.
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(c) Rama Carl Hoetzlein, 2023
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Rama Carl Hoetzlein, DKE School of Entrepreneurship, Florida Gulf Coast University
Rama Hoetzlein is an assistant professor of Digital Media Design in the School of Entrepreneurship at Florida Gulf Coast University, where he initiated the Interaction Research Lab for motion studies. He has exhibited works internationally while studying Media Arts and Technology at the University of California Santa Barbara, worked with George Legrady on Making Visible the Invisible (Seattle Public Library) and was co-director alongside Alan Liu for the research-oriented social network (RoSE) in the digital humanities. From 2013 to 2019, Dr. Hoetzlein was lead architect for voxel-based software at Nvidia. His latest research explores knowledge and simulation systems and can be found at: http://ramakarl.com.
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