Machinima, post-photography and post-animation: a comparative disciplinary study
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This research proposes a convergence between the field of machinima, post-photography and post-animation, which are distant disciplines but related through factors and key points since they were developed in the context of the internet. Based on the intermediary role between disciplines played by machinima, and drawing on the qualitative methodology for case studies from theoretical triangulation, we suggest a comparative study whose hypothesis proposes a sequence formed by post-photography, machinima and post-animation until it reaches real-time animation. Having established the key principles on authorship, automatization and appropriation (where mediation and self-reference are determining factors) in “Por un manifiesto post-fotográfico”, we will extract a series of “post” key factors to guide us in the analysis of these disciplines in order to generate a cross taxonomy. This taxonomy will aim to highlight the importance of machinima in relation to the most advanced animation and connect it with real-time animation. All of this has the objective of reflecting on the consideration of real-time animation as post-animation, which primarily involves pointing out the parallels between these disciplines as established in audiovisual creation, and then presupposing a convergence between media fostered by a possible “post” condition. The result is a series of “post” key factors A and B; a cross taxonomy with which we try to understand how the implementation of hybrid languages creates interdisciplinary correspondence.
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(c) José Maria Alonso Calero, 2022
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José María Alonso Calero, Dept. of Art and Architecture. Fine Arts Faculty. University of Malaga
Teacher and researcher in Fine Arts. Doctoral thesis: El flujo de la escena en la interacción física: participación, virtualidad y presencia. He has combined his teaching work with the management and organization of scientific events relating to the hybridization of artistic and creative languages. His research activity is carried out in the field of interdisciplinary artistic creation. He delivers doctoral courses in Audiovisual Communication. Research grantee in a virtual reality group in the department of Computer Architecture before entering the professional world of the audiovisual sector. He undertakes various artistic projects set against the backdrop of relating art to new media, highlighting projects of interaction, relational art and territory, and so on. IP of projects such as Design transfer map, Bürohack. Bureaucratic Experience by UX, SCENUX Prototype: a tool for register via the gamification of the user experience in creation and reception, or LIMBO Space Social Sound XD.
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