Digital Allegories (on The Sims)
Article Sidebar
Google Scholar citations
Main Article Content
Ever get the feeling you are playing some vast and useless game to which you don't know the goal, and can't remember the rules? Ever get the fierce desire to quit, to resign, to forfeit, only to discover there's no umpire, no referee, no regulator, to whom to announce your capitulation? Ever get the vague dread that while you have no choice but to play the game, you can't win it, can't even know the score, or who keeps it? Ever suspect that you don't even know who your real opponent might be? Ever get mad over the obvious fact that the dice are loaded, the deck stacked, the table rigged, and the fix - in? Welcome to gamespace. You are a gamer whether you like it or not, now that we all live in this gamespace that is everywhere and nowhere. You can go anywhere you want in gamespace but never leave it. No wonder digital games are the emergent cultural form of the times. The times have themselves become just a series of less and less perfect games. A new historical persona stalks the earth. The gamer. And it is us, whether we like it or not.
Article Details
Copyright
For all articles published in Artnodes that are subject to a Creative Commons Attribution 4.0 International licence, copyright is retained by the author(s). The complete text the license can be consulted at http://creativecommons.org/licenses/by/4.0/. You may copy, distribute, transmit and adapt the work, provided you attribute it (authorship, journal name, publisher) in the manner specified by the author(s) or licensor(s).
Authors are responsible for obtaining the necessary licences for the images that are subject to copyright.
Assignment of intellectual property rights
The author non exclusively transfers the rights to use (reproduce, distribute, publicly broadcast or transform) and market the work, in full or part, to the journal’s editors in all present and future formats and modalities, in all languages, for the lifetime of the work and worldwide.
I hereby declare that I am the original author of the work. The editors shall thus not be held responsible for any obligation or legal action that may derive from the work submitted in terms of violation of third parties’ rights, whether intellectual property, trade secret or any other right.
Similar Articles
- Shaila García Catalán, Aarón Rodríguez Serrano, Marta Martín Núñez, To learn from the fall, to deal with anguish: paradoxes of playful melancholy in «Gris» , Artnodes: No. 27: (January 2021). Node 27. Arts in the Time of Pandemic (Guest Editors: Laura Benítez & Erich Berger)
- Alfonso Cuadrado Alvarado, Archaeology of interactivity: the pop-up book as the forerunner of video games , Artnodes: No. 21: (June 2018). NODE 21. Media Archaeology (Editors: Pau Alsina, Ana Rodríguez, Vanina Hofman)
- Alejandro Lozano, Modalities and aesthetics of waiting in video games , Artnodes: No. 30
- Rosa Núñez-Pacheco, Phillip Penix-Tadsen, Divergent theoretical trajectories in Game Studies: a bibliographical review , Artnodes: No. 28: (July 2021). NODE 28. In the limits of what is possible: art, science and technology (Guest Editors: Paloma Díaz, Andrea García)
- Pau Alsina, Gameplay: art, videogames and culture , Artnodes: No. 7: (December 2007). NODE 7. Gameplay (Editor: Pau Alsina)
- Albert Alcoz, Asynchronous gameplay. The features of the videogame in experimental cinema and video creation , Artnodes: No. 29: (January 2022). NODE 29. Ecology of the imagination (Guest Editor: Marina Garcés)
- Juan Pablo Fernández-Cortés, Opera and virtual violence in fictional gaming worlds , Artnodes: No. 31: (January 2023). NODE 31. Possibles II (Editors: Pau Alsina & Andrés Burbano)
- Alberto Porta-Pérez, Escaping loss. Moral dilemmas about family in Life is Strange 2 , Artnodes: No. 30
- Álvaro Pina Arrabal, Videoludic Discourse and Transhumanism in SOMA , Artnodes: No. 28: (July 2021). NODE 28. In the limits of what is possible: art, science and technology (Guest Editors: Paloma Díaz, Andrea García)
- Espen Aarseth, Playing Research: Methodological approaches to game analysis , Artnodes: No. 7: (December 2007). NODE 7. Gameplay (Editor: Pau Alsina)
You may also start an advanced similarity search for this article.