You are the controller: ubiquitous interfaces and interactive digital media art installations
Article Sidebar
Google Scholar citations
Main Article Content
This paper explores the “invisible” ubiquitous interface, the utopian and dystopian stories told about this technology and the consequent meanings attributed to them. I look at interactive digital media art installations that intervene in these stories, critiquing the claims about technology they make, the relationships they promote and the potential that artistic and collaborative experimentation has for destabilizing and reconfiguring them. My argument is that the word invisible, when applied to the interface in interactive digital media art installations, represents the commodification of human and nonhuman bodies. Commodification also implies a linear process of technology whereby relationships, entities and technological developments are linked together in a pre-determined fashion. In doing this, human behavior and experience is, among other things, reduced to an algorithmic commodity, ultimately creating a single, stable, unified perspective of what the interface is, rather than what it could become.
Article Details
This work is licensed under a Creative Commons Attribution 4.0 International License.
(c) Phaedra Shaunbaum, 2019
Copyright
For all articles published in Artnodes that are subject to a Creative Commons Attribution 4.0 International licence, copyright is retained by the author(s). The complete text the license can be consulted at http://creativecommons.org/licenses/by/4.0/. You may copy, distribute, transmit and adapt the work, provided you attribute it (authorship, journal name, publisher) in the manner specified by the author(s) or licensor(s).
Authors are responsible for obtaining the necessary licences for the images that are subject to copyright.
Assignment of intellectual property rights
The author non exclusively transfers the rights to use (reproduce, distribute, publicly broadcast or transform) and market the work, in full or part, to the journal’s editors in all present and future formats and modalities, in all languages, for the lifetime of the work and worldwide.
I hereby declare that I am the original author of the work. The editors shall thus not be held responsible for any obligation or legal action that may derive from the work submitted in terms of violation of third parties’ rights, whether intellectual property, trade secret or any other right.
Phaedra Shaunbaum, University College London
Lecturer in Digital Arts and Media Education
IOE - Culture, Communication & Media
UCL Institute of Education
https://iris.ucl.ac.uk/iris/browse/profile?upi=PSHAN78
Hayles, N. Katherine. 2013. “Radio-Frequency Identification: Human Agency and Meaning in Information-Intensive Environments”. In Throughout: Art and Culture Emerging with Ubiquitous Computing, edited by Ulrik Ekman. Cambridge, MA: MIT Press.
Kember, Sarah. 2013. “Ambient Intelligent Photography”. In The Photographic Image in Digital Culture, edited by Martin Lister. New York, New York: Routledge.
Kinect. Corporate Website. (n.d.) [Accessed: May, 2017] http://www.xbox.com/en-GB/Xbox360/Accessories/kinect. Microsoft discontinued the Kinect for Windows in April, 2016. They discontinued the Kinect for Xbox in October, 2017.
Knep, Brian. 2008. Healing Pool. [Accessed: 19 October 2018] http://www.blep.com/works/healing-series/healing-pool/
Microsoft. Corporate Website. (n. d.) [Accessed: May 2017]
https://www.microsoft.com/en-us/kinectforwindows/business/default.aspx
Microsoft. 2009. Project Natal Xbox 360 Announcement. [Accessed: 27 January 2019]
https://www.youtube.com/watch?v=p2qlHoxPioM.
Microsoft. 2011. Xbox Kinect Commercial. [Accessed: 27 January 2019] https://www.youtube.com/watch?v=QjjkqBLRALo
Penny, Simon. 2013. “Trying to Be Calm: Ubiquity, Cogntivism, and Embodiment”. In Throughout: Art and Culture Emerging with Ubiquitous Computing, edited by Ulrik Ekman. Cambridge, MA: MIT Press.
Weiser, Mark. 1991. “The Computer for the 21st Century”. Scientific American, Vol. 265, No. 3 (September): 94-104. https://doi.org/10.1038/scientificamerican0991-94
Weiser, Mark. 1993. “Some Computer Science Issues in Ubiquitous Computing” in Commun. ACM 36, 7 (July, 1993), p. 76.
Weiser, Mark and John Seely Brown. 1996. “The Coming Age of Calm Technology”. [Accessed: 26 October 2016] https://calmtech.com/papers/coming-age-calm-technology.html. https://doi.org/10.1007/978-1-4612-0685-9_6
Similar Articles
- Jordi Alberich, Bézier Flowers. The elastic and instability in interactive digital graphic design , Artnodes: No. 4: (July 2005). NODE 4. Calculability (Editor: Pau Alsina)
- Derek Curry, Jennifer Gradecki, Epic Sock Puppet Theater : artistic tactics for mitigating online disinformation , Artnodes: No. 33: (January 2024). NODE 33. Media Artivism: On the Archaeology and History of Digital Culture for Social Change (Guest Editors: Carolina Fernández-Castrillo & Diego Mantoan)
- Nuria Rodríguez Ortega, Digital Humanities, Digital Art History and Artistic Culture: Relationships and Disconnections , Artnodes: No. 13: (November 2013). NODE 13. Media art history/stories (Editors: Ana Rodríguez Granell, Pau Alsina)
- Anna Dot, Media archeology and its translation in the artistic practice: the Nefertiti Hack, by Nora Al-Badri and Jan Nikolai Nelles , Artnodes: No. 23: (January 2019). NODE 23. Media Archaeology II / Digital Humanities II (Editor: Ana Rodriguez Granell)
- Ruth West, Andres Burbano, AI, Arts & Design: Questioning Learning Machines , Artnodes: No. 26: (July 2021). NODE 26. AI, Arts & Design: Questioning Learning Machines (Guest Editors: A. Burbano & R. West)
- Valentina Montero, Vanina Hofman, Media Art in Latin America and Fabián Taranto’s “Search in Progress”: Politics, Participation and Memory , Artnodes: No. 13: (November 2013). NODE 13. Media art history/stories (Editors: Ana Rodríguez Granell, Pau Alsina)
- Meredith Tromble, Ask not what AI can do for art... but what art can do for AI , Artnodes: No. 26: (July 2021). NODE 26. AI, Arts & Design: Questioning Learning Machines (Guest Editors: A. Burbano & R. West)
- Paola Torres Núñez del Prado, Andean audiotactility: transcultural interfaces elucidating a divergent history of technology , Artnodes: No. 34: (July 2024). NODE 34. Materiology and variantology: invitation to dialogue (guest editors: Siegfried Zielinski & Daniel Irrgang)
- Judith Doyle, Simone Jones, Elizabeth Lopez, Pandemic experimentalism: decentering studio art education in an ongoing global emergency , Artnodes: No. 31: (January 2023). NODE 31. Possibles II (Editors: Pau Alsina & Andrés Burbano)
- Mª Ángeles Grande Rosales, María José Sánchez Montes, The potential for transmedia theatre , Artnodes: No. 18: (November 2016). NODE 18. Transmedia narratives (Editor: Pau Alsina)
<< < 1 2 3 4 5 6 7 8 9 10 > >>
You may also start an advanced similarity search for this article.