Proxemia: a sociotechnical analysis of an electronic artwork
Article Sidebar
Google Scholar citations
Main Article Content
This article puts forward a sociotechnical analysis of the electronic artwork Proxemia, created by the Argentine artist Mariela Yeregui. In the course of this analysis, aspects of the creative process have been selected which highlight most significantly how this process is not restricted to the artist’s original intention, but rather that it reshapes and expands in line with the agents involved in the various instances on which the piece is shown.
To this end, there will be an analysis of the artwork’s progression through two of the galleries and institutions at which it has been installed and exhibited. From that point, it is our intention to highlight the conflicts and solutions that have affected the piece in each of these instances. This will encompass the flexibility that the concept of problem acquires during this process, its sociotechnical construction and the operating definitions constructed by the various agents involved with respect to the work of art.
Based on the unique case put forward by Proxemia, the objective of this article is to analyse how, in the production of robotic art, certain factors interfere, intertwine and complexify the process, such as institutionality, variables related to management policies, representations of the artistic scene, the crossover between different knowledge systems and even local considerations.
In this respect, we aim to argue that the aforementioned variables interfere with the process not only merely as conditioning factors, or as a framework or context, but rather that, on the contrary, they acquire agency over the final experience of the artwork, influencing the mode in which the piece configures a way of seeing the world.
Article Details
Copyright
For all articles published in Artnodes that are subject to a Creative Commons Attribution 4.0 International licence, copyright is retained by the author(s). The complete text the license can be consulted at http://creativecommons.org/licenses/by/4.0/. You may copy, distribute, transmit and adapt the work, provided you attribute it (authorship, journal name, publisher) in the manner specified by the author(s) or licensor(s).
Authors are responsible for obtaining the necessary licences for the images that are subject to copyright.
Assignment of intellectual property rights
The author non exclusively transfers the rights to use (reproduce, distribute, publicly broadcast or transform) and market the work, in full or part, to the journal’s editors in all present and future formats and modalities, in all languages, for the lifetime of the work and worldwide.
I hereby declare that I am the original author of the work. The editors shall thus not be held responsible for any obligation or legal action that may derive from the work submitted in terms of violation of third parties’ rights, whether intellectual property, trade secret or any other right.
Victoria Messi, Lecturer on the Master in Technology and Aesthetics in Electronic Arts Universidad Nacional de Tres de Febrero (Argentina)
Profesora en la Maestría en Tecnología y Estética de las Artes Electrónicas, Universidad Nacional de Tres de FebreroSimilar Articles
- Rafael Pinilla, After the hard work: therapies for the new millennium , Artnodes: No. 19: (June 2017). NODE 19. Art and speculative futures (coord.: Ana Rodriguez Granell)
- José Ramón Alcalá Mellado, Vicente Jarque Soriano, Utopias of Technological Art: The State of the Question Fifty Years On , Artnodes: No. 13: (November 2013). NODE 13. Media art history/stories (Editors: Ana Rodríguez Granell, Pau Alsina)
- Ada Xiaoyu Hao, Making touch visible with the suture of fantasy with virtual aesthetician in “The Best Facial Clinic” – The glitchy-score of tele-synaesthesia performance in the age of global pandemic , Artnodes: No. 28: (July 2021). NODE 28. In the limits of what is possible: art, science and technology (Guest Editors: Paloma Díaz, Andrea García)
- Raquel Caerols Mateo, The Trans-subjective Look: Conversations with Roy Ascott at the First Cyberculture and New Media Art Symposium , Artnodes: No. 13: (November 2013). NODE 13. Media art history/stories (Editors: Ana Rodríguez Granell, Pau Alsina)
- Andreas Broeckmann, Is software art a genuine artistic material? , Artnodes: No. 2 (2003): NODE 2. Art and New Media
- Rama Carl Hoetzlein, Knowledge Cultures in New Media Art , Artnodes: No. 31: (January 2023). NODE 31. Possibles II (Editors: Pau Alsina & Andrés Burbano)
- Lorena Lozano, Net-garden: Art, Nature & Society or the Need for a Relational Vision of organic and social life , Artnodes: No. 15: (June 2015). NODE 15. Art Matters I (Editors: Pau Alsina, Ana Rodríguez Granell)
- Augusto Zubiaga, Lourdes Cilleruelo, Games of emulation: Ideological framework for an electronic neural architecture of biological inspiration , Artnodes: No. 25: (January 2020). NODE 25. Dialogs Between Art and Fundamental Science (Guest Editors: M. Bello & A. Gracie)
- Santiago Ortiz, Narrative, life, art and code , Artnodes: No. 4: (July 2005). NODE 4. Calculability (Editor: Pau Alsina)
- Monica Roxana Ravelo García, Carolina Benavente Morales, Between officiality and deviation: Cuban digital art and its critical treatment of the national technological reality , Artnodes: No. 22: (November 2018). NODE 22. Digital Humanities: societies, policies, knowledge (Editor: Nuria Rodríguez-Ortega)
<< < 2 3 4 5 6 7 8 9 10 11 > >>
You may also start an advanced similarity search for this article.