The monographic section of this issue has been edited by Dr. Blanca Estela López (Universidad Autónoma Metropolitana), Dr. Ruth S. Contreras Espinosa (University of Vic-Central University of Catalonia), and Dr. Ángel Garfias (National Autonomous University of Mexico). It is dedicated to research in the field of game studies, as well as to research applied to video game development in the industry. A variety of topics on video game research in Latin America are addressed, contributing to the construction of theoretical and methodological frameworks to advance research in this field. Topics include the relationship between video games and humanitarian crises, the transmedia representation of regional conflicts such as organized crime, and alternative interpretations of AAA games from a Latin American perspective.
The miscellaneous section presents articles on diverse topics and contexts. The first examines how media education and the informational self-perception of future teachers influence the formation of a critical citizenship. Another article analyzes how digital transformation impacts digital identity and citizenship among adults in Turkey's main cities, with differences observed by age, education level, and place of residence. Finally, a third article presents a study on LGBTIQ+ representation in Ecuadorian television programs.
This issue concludes with a review of the book Videojuegos y cinematografía by López Pérez, B., Rangel Jiménez, M., and Meritano Corrales, E. (2024), published by the Universidad Autónoma Metropolitana, which complements the monographic section.