Potencial expressivo nos jogos indie e gamearte : Breve análise dos jogos Flower e Journey
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Bruno Enrique de Paula
Hermes Renato Hildebrand
Digital games have been shown to be a powerful expressive and
communicative medium, struggling against the traditional view of games as
shallow media. It’s especially at indie games space that there has been a
greater experimentation, shifting this paradigm. Flower and Journey are in this
indie universe, and these games have reached a great success in many
spheres, helping this paradigm shift and favoring a new way to face digital
games. The objective of this work is to reflect about the gameplay experience
of both games, showing how these games innovated and helping to understand
why these games have reached an important position on last years.
communicative medium, struggling against the traditional view of games as
shallow media. It’s especially at indie games space that there has been a
greater experimentation, shifting this paradigm. Flower and Journey are in this
indie universe, and these games have reached a great success in many
spheres, helping this paradigm shift and favoring a new way to face digital
games. The objective of this work is to reflect about the gameplay experience
of both games, showing how these games innovated and helping to understand
why these games have reached an important position on last years.
Paraules clau
jogos digitais, jogos independentes, expressão em jogos, estética dos jogos, interfaces digitais
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Com citar
Paula, Bruno Enrique de; and Hildebrand, Hermes Renato. “Potencial expressivo nos jogos indie e gamearte : Breve análise dos jogos Flower e Journey”. Obra digital: revista de comunicación, no. 5, pp. 98-113, https://raco.cat/index.php/ObraDigital/article/view/282644.