Reading the Mind at Play: EEG Insights into Player Engagement with Affective AI

Main Article Content

Ricardo Fernández-Rafael
Macarena Cuenca-Amigo
Alazne Mujika-Alberdi

Objectives. This study explores how Affective Artificial Intelligence (AI), systems capable of detecting and responding to human emotional states, impacts player engagement within a video game context. The objective is to assess whether emotional adaptivity significantly influences engagement levels and how individual traits such as gender and gaming experience moderate these effects.
Methodology. A controlled experimental design was employed using the psychological horror game Nevermind. Participants (n = 30) were randomly assigned to either an affective AI condition or a non-adaptive control group. EEG data were recorded throughout gameplay to obtain real-time engagement metrics. Participants were stratified by gender and gaming experience (novice, intermediate, advanced) to examine moderating effects. Statistical analyses included non-parametric comparisons and contingency tests
Findings. Results showed no significant overall difference in engagement between AI conditions. However, gender and gaming experience strongly influenced engagement. Female participants reported higher engagement regardless of condition. Advanced players demonstrated significantly higher engagement when exposed to Affective AI, suggesting that emotional adaptivity is particularly effective for experienced users. Novice and intermediate players maintained high baseline engagement levels independent of adaptation.
Value.
This study contributes to affective computing and game design research by offering empirical evidence on how Affective AI influences engagement across user profiles. Using physiological data, it highlights the conditional effectiveness of emotional adaptivity and its potential as a tool for targeted engagement. These findings inform the development of more inclusive and responsive interactive experiences, especially for advanced players seeking novelty and challenge.

Keywords
Interactive Entertainment, Human-Computer Interaction, Emotional Responsiveness, Gaming Experience, Adaptive Game Design, EEG Metrics, Player Engagement, Affective Artificial Intelligence

Article Details

How to Cite
Fernández-Rafael, Ricardo et al. “Reading the Mind at Play: EEG Insights into Player Engagement with Affective AI”. Hipertext.net, 2025, no. 31, pp. 103-14, doi:10.31009/hipertext.net.2025.i31.10.
Author Biographies

Ricardo Fernández-Rafael, Universidad de Deusto

Ricardo Fernández Rafael holds a degree in Audiovisual Communication and an MBA from the EOI School of Industrial Organization. He is currently pursuing his PhD in Leisure, Culture, and Communication at the University of Deusto (Bilbao, Spain). Since becoming the CEO of Aluma3 Instore Services, he has brought his unique perspective and experience to the field of retail design and in-store marketing services. His passion for the video game industry is not only reflected in his professional work but also in his writing. As a regular contributor to various video game magazines, he has provided his insights and expertise on the gamer’s experience and the industry at large. His research work is being conducted in the context of his ongoing doctoral studies, which align with his interest in the broader implications of video game culture and its intersection with business, communication and leisure studies.

Macarena Cuenca-Amigo, Universidad de Deusto

Macarena Cuenca holds a PhD in Leisure & Human Development. She is associate professor at Deusto Business School, where she lectures Strategy and Business Organisation, and researcher at the Institute of Leisure Studies of the University of Deusto (Bilbao, Spain). Her main line of research is cultural audience development, the topic on which she prepared her doctoral thesis. She teaches at postgraduate level at various universities and has lead and taken part in several competitive European and domestic research projects. She has published papers in such scientific journals as Arts Management, Law, and Society; International Journal of Event and Festival Management and Museum Management and Curatorship. She is also committed to transferring knowledge into the cultural sector by participating in seminars, encounters, and workshops with cultural practitioners.

Alazne Mujika-Alberdi, Universidad de Deusto

Alazne Mujika-Alberdi holds a degree in Economics and Business Administration (1995) and a PhD in Economics and Business Administration (1999) from the University of Deusto. She also earned a Master’s Degree in Market Research and Information Systems from UNED (2008) and a University Expert Diploma in the Design and Statistical Analysis of Surveys for Market and Opinion Research (UNED, 2006). She is accredited as a professor by ANECA and UNIQUAL (Basque Quality Agency). Her research is conducted within the “Communication” team at the University of Deusto, which has received the highest recognition from the Basque Government for the periods 2019–2021 and 2022–2025. Her work focuses on the design and statistical analysis of opinion and market studies, especially in the field of “marketing and society.” She has authored over fifty publications, including journal articles, book chapters, and full-length books. She has also participated in more than 20 competitive and collaborative research projects.

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