Perfection in gameplay: the no hit run as a form of playable re-significance
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With almost half a century behind, video games have become a very popular medium, reaching a wide social range. With their development, video games have found new forms of significance that goes beyond their interactive artifact, transforming the gaming experience into a spectacle for a close public that shares similar ideas in a constant exchange. One of these forms, heir of other dynamics as speedruns, are the no hit runs. This type of gameplay involves beating the game without taking a single hit. This study tries to express those elements included in the no hit experience, their application and the particularities observed in Team Hitless, a group of games and players that coordinates common rules with some others specific for each game.
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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
(c) Antonio Francisco Campos Méndez, 2024
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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0).
Antonio Francisco Campos Méndez, Universidad de Loyola
PhD Cum Laude on Audiovisual Communication at University of Seville. I study video games from a cultural perspective, their narrative capacities, and the industrial environment of video games development. I have been part of the local committee at DIGRA 2023, celebrated at the School of Communication of the University of Seville.
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