Computational thinking and visual programming through blocks in the elementary school classroom
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José Manuel Sáez López
Universidad Nacional de Educación a Distancia
Ramón Cózar Gutiérrez
Universidad de Castilla-La Mancha
This paper highlights creative computing in elementary education from a playful and active perspective through visual programming languages using Scratch with a pedagogical approach. Participatory activities focused on game-based learning were implemented. The study sample consisted of an experimental group of 109 6th-grade students. Averages are compared statistically with a control group and non-parametric analysis, providing data triangulation with group interviews. The research process focuses on the implementation of a design-based research strategy using complementary methods, data analysis and tools from quantitative and qualitative approaches. The Mann-Whitney U Test showed significant improvements with regard to sequences to create music. Advantages were found in the use of computational concepts, especially when working with loops; elements which allow for parallel execution and the ability to create and play music through educational technology.
Keywords
game-based learning, elementary education, gamification, computational thinking, educational technology
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How to Cite
Sáez López, José Manuel; and Cózar Gutiérrez, Ramón. “Computational thinking and visual programming through blocks in the elementary school classroom”. Educar, vol.VOL 53, no. 1, pp. 129-46, https://raco.cat/index.php/Educar/article/view/317274.