Experiencias didácticas con videojuegos comerciales en las aulas españolas

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Silvia López Gómez
Jesús Rodríguez Rodríguez
In this work a collection of educational projects done at spanish classrooms is provided. The main interest of these projects is the use of commercial video games as resources for teaching-learning processes. We will try to identify what were the educational purposes of these games and we will determine the characteristics and results of the school work done with students. The aim of this paper is to study the state of the art of these practical experiences and to analyze the use of commercial video games as educational materials.
Paraules clau
videojuegos comerciales, centros educativos, experiencias educativas

Article Details

Com citar
López Gómez, Silvia; and Rodríguez Rodríguez, Jesús. “Experiencias didácticas con videojuegos comerciales en las aulas españolas”. DIM: Didáctica, Innovación y Multimedia, no. 33, pp. 1-8, https://raco.cat/index.php/DIM/article/view/306811.