Orfeo, a performance that disarticulates written language from the controversy between human and machine

Main Article Content

Carlos Barberá Pastor
https://orcid.org/0000-0003-3401-3670
Jaime Munárriz Ortiz
https://orcid.org/0000-0002-4510-9486

The paper presents an analysis of the multimedia performance Orfeo, which was staged for the Argos research project in Münster, Germany, during the LPM, Live Performance Meeting. A key characteristic of the research project, developed through successive multimedia performances, is the interrelation between technological and human systems in creating these performances. However, the specific content of the Orfeo performance, which pertains to the language of speech and writing, serves as a means to illustrate how technology and other disciplines, such as philosophy, can be interconnected when reasoning about written language. The manuscript reveals that the performance engages with a network of technological media, exhibiting a degree of improvisation, where human thought articulated through spoken and written language reveals content often characterized by an emptiness of expression when the visual image is prioritized over the written word. The performance takes on a complex character, not only due to its technological intricacy but also because of the challenge of conveying the absence of the poetic motive, which paradoxically seeks to be articulated through the void of content in the spoken word.

Keywords
Orfeo, performance, multimedia, written language, speech, audiovisual

Article Details

How to Cite
Barberá Pastor, Carlos; Munárriz Ortiz, Jaime. “Orfeo, a performance that disarticulates written language from the controversy between human and machine”. Artnodes, 2025, no. 35, pp. 1-10, doi:10.7238/artnodes.v0i35.428543.
Author Biographies

Carlos Barberá Pastor, University of Alicante

PhD in Architecture from the UPV (2009). Professor of Architectural Composition at the University of Alicante since 2011. Curator of the Arquitectura i Paisatge. Mirades al territorio (Architecture and Landscape Exhibition. Views of the territory), (2020/2021). He writes for the magazines EGA (2024); Arte, Individuo y Sociedad (2024); Dearq, (2024); VLC arquitectura (2023); Arte, Individuo y Sociedad (2022); Sobre (2021); CyTET, (2021); Zarch. Journal of Interdisciplinary studies in Architecture and Urbanism, (2019); Ppa, (2018); RITA - Indexed Review of Academic Texts (2017); TC Valencia (2012); Summa + (2011); ear architecture collection (2010); Massilia (2003-2008). He participates in conferences with presentations on Hejduk, Le Corbusier, Sert, Miró, Hans Scharoun or Yasujiro Ozu and Isaki Lacuesta. Editorial board of the journal RITA and director of the magazine [i2] Innovación e Investigación en Arquitectura y Territorio. Member of the research project Argos PID2020-116186RA-C32 and participated in the performances: Touch me!, Jabaluna, NoInput, Invisible/Inaudible, proy. Argos Exp. 1, Laboratorio de fantasmas, Orfeo, Audiovisual body and Mirage.

Jaime Munárriz Ortiz, Complutense University of Madrid

Professor of Media Art and Interactive Environments. Specialist in digital multimedia technology, graphic programming (Processing, PureData), experimental music, stage projections and sound art. Active defender of Free Software and its use in production and research. Pioneer in 3D animation, video and digital sound, interactive environments, sound art, physical interface, art and artificial life, video game engines, virtual reality and generative image in real time. A multidisciplinary artist, he currently works in audiovisual performances. Work presented in galleries and festivals: Moriarty, La Kábala, Villalar, Doble Espacio, CAB, Lumen-Ex, Mirador, Doméstico, Experimentaclub, C arte C and In-Sonora. He publishes his sound work in Studio 4632, Unexplained Sounds, Geometrik, Argali, Xenomorph, Weareallghosts, Ambient Online, Aural Films, Exp_net, Hazard Records, Microsound, Fuga, Dos Rombos, Midnight Radio. Author of El centro de Cálculo de la Universidad de Madrid (1968-1973): ciencia, arte y creación computacional, Arte y Tecnosfera, Imagen digital and La imagen fotográfica.

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