La enseñanza de contenidos sociohistóricos y patrimoniales a través de los juegos informáticos de simulación

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José María Cuenca López
Simulation games and, specifically, their computer versions are being increasingly introduced into educational agendas as a kind of resources that attract pupils and students, who seem to be also increasingly demotivated, and that are told to be a useful tool for dealing with complex and abstract contents in education. In this paper I present a general overview of the different educational possibilities of a set of videogames for PC, that can be bought in the conventional market. I also analyze how cultural heritage is represented and what kind of view about it do they reflect as part of an informal education realm that could be articulated with the formal educational context.

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Cuenca López, José María. “La enseñanza de contenidos sociohistóricos y patrimoniales a través de los juegos informáticos de simulación”. Treballs d’Arqueologia, no. 12, pp. 111-26, https://raco.cat/index.php/TreballsArqueologia/article/view/58350.