Jugando la identidad en el arte contemporáneo queer: el trabajo de Danielle Brathwaite-Shirley y Lu Yang
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El objetivo de este artículo es analizar cómo los videojuegos artísticos expresan políticas de identidad queer. En concreto, examina la obra de Danielle Brathwaite-Shirley—Black Trans Archive (2020) y Resurrection Lands (2020)—y Lu Yang—Uterus Man (Versión videojuego, 2014) y The Great Adventure of the Material World (2019). El trabajo se enmarca teóricamente dentro de los estudios sobre los videojuegos artísticos, los estudios queer de los videojuegos, y las aproximaciones queer a la identidad. Metodológicamente, el análisis emplea la “lectura atenta” en dos pasos. En primer lugar, se analizan exhaustivamente las piezas. En segundo lugar, se interpretan los resultados iniciales completos a través de una perspectiva centrada en la identidad. El artículo aporta contribuciones significativas a los estudios de videojuegos artísticos y a los estudios queer sobre los videojuegos, tanto desde el punto de vista teórico como metodológico. Destaca dos estrategias distintas dentro de los videojuegos artísticos queer: la primera, ejemplificada por Danielle Brathwaite-Shirley, utiliza aspectos narrativos y técnicos del videojuego para desplegar políticas y discursos identitarios. La segunda, demostrada por Lu Yang, hace hincapié en los elementos narrativos y utiliza las posibilidades del videojuego principalmente desde el punto de vista estético.
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Esta obra está bajo una licencia internacional Creative Commons Atribución-NoComercial-SinDerivadas 4.0.
(c) Vítor Blanco-Fernández, 2024
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Esta obra está publicada bajo una licencia Creative Commons Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional (CC BY-NC-ND 4.0)
Vítor Blanco-Fernández, Universitat Pompeu Fabra
Vítor Blanco-Fernández es investigadore predoctoral y docente en la Universitat Pompeu Fabra (Barcelona), en el Departamento de Comunicación. Es MA en Estudios Internacionales sobre Medios, Poder y Diversidad, por la misma universidad. Participa en el grupo de investigación CritiCC (Critical Communication), así como en los proyectos I+D+i LGBTIQ+Screens (UAB), TRANSGELIT (UB) e INFOSEXHEALTH (UB). Su principal línea de investigación son los Estudios LGBTIQ+/Queer de los Medios, sobre los que ha publicado en diversas revistas científicas de impacto, tales como Convergence, Feminist Media Studies, Journal of Homosexuality, Games and Culture, o Journal of LGBT Youth; así como capítulos de libros especializados.
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