Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts

Main Article Content

Mario-Paul Martínez Fabre
Fran Mateu

From the mid-eighties to the end of the nineties, graphic adventures experienced a period of splendor in the video game market. The company LucasArts, with its particular mixture of humor, cinephilia and simplicity of control, drew the format to follow for other developers of digital games. This article tries to expose, through two of its most important examples, Maniac Mansionand its sequel, Day of the Tentacle, what were the main plots that instituted it, not only as one of the essential referents of the playful space, but also as one of the most important cultural objects of its time, to include and transmit, from its own intertextand its innivative quality, to other media such as literature, animation, television, and, primarily, cinema.

Keywords
Humor, cinema, videogames, B-Movies, LucasArts.

Article Details

How to Cite
Martínez Fabre, Mario-Paul; Mateu, Fran. “Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts”. Brumal. Revista de investigación sobre lo Fantástico, 2018, vol.VOL 6, no. 1, pp. 163-8, http://raco.cat/index.php/Brumal/article/view/340609.
Author Biography

Mario-Paul Martínez Fabre, Universidad Miguel Hernández

Director del Grupo de Investigación MASSIVA y Coordinador del Área de Estética y Teoría de la Artes del Departamento de Arte de la UMH