Who is afraid of the big, bad wolf? Representation of childhood fears through independent video game Fobos

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Rocío Serna-Rodrigo
Albert Sarlé Solé

Video Games, as cultural media, and a form of artistic expression, allow their users to approach topics of all kinds; from something concrete, like a historical conflict or a literary character, to abstraction, like a philosophical current. Throughout this text we will deal with childhood fears, and we will analyze the indie video game Fobos, highlighting the way in which its features as a digital fictional product, its approach to the relevant topic and how it relates to children’s literary imaginary turn this game into an optimal piece to work childhood fears from school.

Keywords
Video games, Childhood Fears, Children’s and Young Adult Literature, Fobos, School

Article Details

How to Cite
Serna-Rodrigo, Rocío; Sarlé Solé, Albert. “Who is afraid of the big, bad wolf? Representation of childhood fears through independent video game Fobos”. Obra digital: revista de comunicación, 2022, no. 22, pp. 161-72, doi:10.25029/od.2022.343.22.