Comprehensive analysis of high-performance computing methods for filtered back-projection
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Christian B. Mendl
Mathematics Department, Technische Universitat München
Steven Eliuk
University of Alberta. Department of Radiology and Diagnostic Imaging
Michelle Noga
University of Alberta. Servier Virtual Cardiac Centre
Pierre Boulanger
University of Alberta. Department of Radiology and Diagnostic Imaging
This paper provides an extensive runtime, accuracy, and noise analysis of Computed To-mography (CT) reconstruction algorithms using various High-Performance Computing (HPC) frameworks such as: “conventional” multi-core, multi threaded CPUs, Compute Unified Device Architecture (CUDA), and DirectX or OpenGL graphics pipeline programming. The proposed algorithms exploit various built-in hardwired features of GPUs such as rasterization and texture filtering. We compare implementations of the Filtered Back-Projection (FBP) algorithm with fan-beam geometry for all frameworks. The accuracy of the reconstruction is validated using an ACR-accredited phantom, with the raw attenuation data acquired by a clinical CT scanner. Our analysis shows that a single GPU can run a FBP reconstruction 23 time faster than a 64-core multi-threaded CPU machine for an image of 1024 X 1024. Moreover, directly programming the graphics pipeline using DirectX or OpenGL can further increases the performance compared to a CUDA implementation.
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Mendl, Christian B. et al. “Comprehensive analysis of high-performance computing methods for filtered back-projection”. ELCVIA: electronic letters on computer vision and image analysis, vol.VOL 12, no. 1, pp. 1-16, https://raco.cat/index.php/ELCVIA/article/view/280899.